Sunday, March 15, 2009

Creating pseudo 3D games with HTML 5 canvas and raycasting: Part 2

Creating pseudo 3D games with HTML 5 canvas and raycasting: Part 2 - Opera Developer Community: "This is my second article about creating Wolfenstein-like games with JavaScript, DOM and HTML 5 canvas; the techniques discussed are similar to those used in my WolfenFlickr project. In the first article, I created a basic map for the player to walk around in and a pseudo-3D rendering of the game world using raycasting techniques."