Sunday, November 22, 2009
Polygon Modeling of a Handgun using Blender 3D 2.49: Part 1: "This article by Allan Brito guides you through the first steps of the modeling by using concept drawings to create a base model in Blender. The base model is very important to add details and upgrade the first flat surfaces into something more complex. This article tells us how to set up and configure a background image, and how to model and transform a mesh by using the background image as a guide. It also demonstrates the use of various tools such as Edge Loop tool, Face Loop Cut tool, and 3D Cursor as a tool."
at 4:42 PM